Salt, Gold, Steel and Ghosts (Spellbound Kingdoms)
Sa'di
Haunted rogue running from the literal ghosts of the past
Description:
Sa’di
Base Info: | |||||
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Class: | Rogue | Level: | 20 | ||
Race: | Islander | Gender: | Female | ||
Mood: | 1/8 | Body | 1/5 | ||
Wealth: | 5 | Organisation: | The Silent Footsteps |
Stats | |
---|---|
Strength: |
|
Quickness: | 12 |
Reason: | 6 |
Charisma: | 10 |
Magic: | 4 |
Heart |
|
Inspiration: | |
---|---|
Desire to help others help themselves | 3 |
Histories (Scarred, -1 History slot) | |
---|---|
Ex-Crew Leader for the Merchants Below | 20 |
Member of the Axemen | 20 |
Network of Spies in Rithaign | 20 |
Dueling with Words | 16 |
Bartending in the bars of The Silent Footsteps | 10 |
Language – Akran | 2 (Fluency) |
Language – Thyrish | 1 (Functional) |
Language – Island | Native |
Reputations | |
---|---|
Leader of the Axemen in Rithaign | 19 |
The Ghost of Rithaign | 17 |
Saint of Theives | 11 |
Bring guns to a swordfight | 7 |
Slew Alnuac the Liche King | 6 |
Survived the ghost island & shipwreck | 6 |
Trusted Friend of Saltblood | 6 |
Memorialised | 6 |
Tavern fighter | 5 |
Target of the Kingsmen | -10 |
The Cult of the King Below want me dead | -7 |
Member of The Axemen | -6 |
Greedy & Powerhungry | -4 |
Alternate Identities |
|
---|---|
Tajir Mal [Trader] | Art Collector: 18 |
If you want it, I can get it, for a price: 11 | |
Finds secrets long hidden: 7 | |
Memorialised: 6 | |
Vajra Jamil [Courtesan] | Famed Dancer of Oryn’ja : 11 |
Seen only to Dance and barely heard: 7 | |
Memorialised: 6 |
Other | ||
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Fighting Styles: | Swashbuckling (M) | |
Black Powder, Crimson Blade (M) | ||
Twin Weapon (M) | ||
Dagger & Wine (A) | ||
Magic Styles: | N/A | |
Racial Ability: | Islander | Lower the doom by 1 per person, per scene |
Class Abilities: | Hunted | During a chase, quickness is increased by one die size |
Trickster | Rogue levels worth of points in up to three histories | |
Ambush | Use Ambush when hitting a target who was not in combat, and unaware of presence, if shadow level is higher if your quickness is higher than their mood + body that target is slain | |
False Identity | The Rogue has a false identity with up to 12 Rep points, split as wished and is a member of an organisation, when living under the identity any reputations changes affect the identity and not the base character. | |
Headhunter | Once per week, you may undertake a mission to murder or incapacitate key members of an organization. While the GM may have you play out the scene in special cases, in an abstract approach you roll your Quickness against the organization’s Shadow roll. If you win, you have kidnapped or slain key members in that organization, reducing its Efficiency by 1 and one other characteristic save Scope by 1 (your choice of Force, Arcana,or Shadow). If you hit the same organization three weeks running, it loses 1 Scope. | |
Rogue’s life | You gain an extra major talent. | |
Imposter | One of your fake identities has grown so powerful that you can now direct the fake’s organization’s actions once per week. If you are found out, of course, you lose this ability, although you can create a new fake identity immediately and grow back into this ability after two shadow levels. | |
Haunt the Memory’s Halls. | You haunt the thoughts of those who come up against you. Some fear you, some obsess over you, some pray for your death. Anyone who is covered by one of your reputations, who has an Inspiration involving you, or who has met you at least once before in any sort of conflict, takes a Heart penalty on all rolls in the first round of his encounter with you. If he has a Fear of you, this effect stacks, extending the Heart penalty to two rounds. |
|
Talents: | Keen Eye (Gr) | Roll either your social levels or reason die vs. Doom. On a success you can ascertain a character’s mood, wealth level, home region, all his class titles and the general areas of their inspirations |
Administration (Gr) | Increase one of your organization’s characteristics by 6 – Force | |
Combat Pick (Gr) | During combat on disarming an opponent, make an opposed quickness check. On a success take their weapon and a small object that was in sight from them | |
Public Relations (Gr) | You are a master at public relations. For every positive reputation you have at 7 or higher, you gain a gift from the admiring multitudes. If your reputation is 7 or higher, you gain one item of Wealth Level 9 or less (minor). In addition, if your reputation is 11-15 and you have the major version of this talent, you gain a statue and a holiday. The statue grants you a new reputation, Memorialized (6), with anyone who sees the statue. In a region that celebrates your holiday, on that day, your maximum Mood increases to 6 above its maximum, and you receive as tribute one item of Wealth Level equal to your character level. |
Gear | Quality | Gold Price | Wealth Lvl |
---|---|---|---|
Kingsman Sidesword | 5 | 1000 | 5* |
The Silver Racoon (Blind Pig Tavern) | 2 | 1000 | 5* |
The Breaking Inn (Blind Pig Tavern) | 2 | 1000 | 5* |
Ferry | 5 | 1000 | 5* |
Town Militia | - | 1000 | 5* |
Retainer: Crake | - | - | 4* |
Bazaar Stall x2 | 1 | 600 | 4* |
Bourgeois Wardrobe | 4 | 600 | 4* |
Buckler | 4 | - | 4* |
Wound Paste x1 | 5 | 300 | 3* |
Riotwire | 7 | 300 | 3* |
Orynjan Hair Pin | 3 | 300 | 3* |
Draft Horse | - | 300 | 3* |
Weremage – Retainer | 7 | 300 | 3* |
Bear Trap | 4 | 100 | 2* |
Oil of Cat’s Foot | 2 | 100 | 2* |
Thieve’s Guild Exceptional Wardrobe | 3 | 100 | 2* |
Daggers (Numerous) | 1 | 100 | 2* |
Engineer’s Crowbar | 3 | 100 | 2* |
Thieve’s Guild Mundane Wardrobe | 2 | 50 | 1* |
Tattoo: Dragon (Right Shoulder) | 2 | 50 | 1* |
Tattoo: Tally (Back of Neck) | 2 | 50 | 1* |
Muriatic Catalyst | 2 | 50 | 1* |
Wheellock Pistol x4 | 7 | 3600 | 9 |
Bear Cloak | - | - | - |
Manticore Leather Armour | 5 | - | - |
Longsword x2 | 3 | 300 | 3 |
Bow | 4 | 100 | 2 |
Cash Money | - | 811 gold | - |
Aztec Gold | - | 500 | - |
PRESENT | Quality | Gold Price | Wealth Lvl | Recieved From/For |
---|---|---|---|---|
Engineer’s Shop | 4 | 3600 | 9 | Axemen/Sa’di |
Casino – (Based on Theatre Below) [Heist-akes] | 3 | 3600 | 9 | Merchants/Sa’di |
Wheellock Pistol | 7 | 3600 | 9 | Ghost of Rithaign |
Noble Wardrobe | 10 | 3600 | 9 | House Tumenant/Alya |
Venon Meduse | 6 | 3600 | 9 | Dryght/Alya |
Militia Saber | 8 | 3600 | 9 | Militia/Reva |
Wheellock Musket | 7 | 3600 | 9 | Militia/Reva |
Silkmetal Tunic | 6 | 3600 | 9 | Militia/Reva |
Mechanical White Khol Dancer | 18 | - | - | Tajir |
Dragon Corset | 8 | 2800 | 8 | Tajir |
Midnight Khol | 8 | 1500 | 6 | Tajir |
Sun Plate | 6 | 3600 | 9 | Vajra |
Oryn’ja Kris | 5 | 3600 | 9 | Vajra |

The Tally is a set of 13 a small dot and then a set of 3

Bio:
“You’ll survive.”
That’s the first thing they tell you after you lose someone.
And you know what, they’re right.
In time, we all find a way to pick up the pieces and move on.
What they forget to mention, however.
Is survival and happiness aren’t always the same thing.